Strategic Account Management & Developer Programs for Cutting Edge Technology
Occipital | Google | Nukotoys | Carnegie Mellon University | Improvisation for Innovation | Second City Chicago
- Signal Garden
- Occipital – The Spatial Computing Company
- Nukotoys Interactive Trading Cards
- Google Tango is now ARCore for Android
- Augmented World Expo Interviews
- Microsoft Xbox Live Social + Mobile
- Professional Development & Education
- Video Game Production
- Carnegie Mellon University
- Entertainment Technology Center
- Ethereal: Medieval Combat
- Google's Tango is now ARCore
- SIGGRAPH Mobile & Emerging Tech
- The Second City
|Project Management Professional (PMP) Certification
Certification #: 1765465
Carnegie Mellon University’s Entertainment Technology Center (ETC) is the premiere professional graduate program for interactive entertainment as it is applied across a variety of fields. The ETC offers a unique two-year Masters of Entertainment Technology (MET) degree that is jointly conferred by the School of Computer Science and the College of Fine Arts. At the ETC, interdisciplinary project work focuses around a range of areas, spanning learning, health, training, social impact, civics, entertainment, and more; and project teams develop games, animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling, etc. This breadth of interests is one of the strongest components of the ETC experience.
The ETC was founded in 1998 with Randy Pausch and Don Marinelli as the co-directors. The faculty and staff worked together to articulate it’s academic mission which focuses on educational goals and creative development. Exploring transformational games, innovation by design and interactive storytelling – Throughout, working to prepare students to graduate as creative professionals.
2 projects that I worked on included Microsoft Aura and Ethereal: Medieval Co-op Combat. The Microsoft Aura project led me to realize that Carnegie Mellon was the best school for my interests. The school’s relationship with Microsoft afforded us the opportunity to work with Microsoft’s Windows Phone 7 SDK and strategize how Xbox Live 3D avatars can drive Microsoft’s initiative into a nascent social media environment.
Ethereal was an exploration into crossing the physical and digital divide. We researched full-contact medieval combat training to lead the game and user interface design of an intense, visceral, multi-player video game with networked game engine physics and great graphics accessible through a web browser. There’s nothing like being in the middle of a medieval combat skirmish — check out the live footage from my Shieldcam.
Carnegie Mellon University’s Entertainment Technology Center provided the opportunity to explore these new ideas.